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English, French

Region: Quebec

Year of Production: 2015

Duration: 20 months

Explore the past as you resolve the present in Anamorphine, a surreal adventure of rendered emotions. Journey into the mind of the main character, a young man in post-traumatic denial. His subconscious is pushing him to face his past - or be consumed by it. Anamorphine conveys the narrative through environmental storytelling as you delve into physical and mental turmoil, using first-person exploration with no language, cut scenes, UI, or action button. Unlike most story-driven games, Anamorphine emphasizes the narrative through exploration and natural interaction with the environment instead of through text or voice-over (Gone Home or Firewatch).

The narrative follows a thirty-something man named Tyler, his wife Elena, and a succession of relationship milestones that define their lives together. By playing through Tyler’s memories, you trace the couple’s relationship, which begins happily but changes as Elena quietly slips into a depression. Tyler struggles to understand how to support Elena, and faces his own limitations in his ability to help her. You are faced with the choice of diving deeper into Tyler’s painful memories or escaping them.


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